Mod Minibrunn v2.5
Mod Minibrunn v2.5
Changelog V2.5.0.0
revised background textures
revised lighting settings
added n
renaming of incarase grass to field grass
added new textures for grass and field grass
field grass leaves hay as swath when harvested with a combine
added new pallets for transport orders
updated bunker silo at the BGA
updated Easyshed 1
added lime to auger wagons
the placeable barn from the base game now also accepts grass
adapted Lizard MKS 8 added
Ropa Tiger 6 and Holmer T4-40 added as potato harvesters (incl. matching cutter)
Landscaping: fixed wrong plant on city grass textures
Landscaping: added paintable acre
landscaping: added concrete plates
landscaping: added grass texture without plant
landscaping: grass is fully grown during painting
A mini-map for lovers of small agricultural machinery and all who want to become one of them. But if you like, you can also start with the Big Bud. The map offers all FS19 features (except a drivable train) on a 65-acres playground.
The fields are basically helper-friendly. I have tried to give the helper as much space as possible, but due to the narrowness it can happen that the helper has difficulties recognizing or turning over the fields. A headland is a good option in this case. For fields with trees, it is advisable to always start the helper at the tree side.
For painting the new plants in the landscaping tool, just select sequentially the grass texture for grass, bushes, weed or flowers. They all have slightly different preview pictures. It is now also possible to paint mud, just select the appropriate texture in landscaping. On the ground, earth is painted, which turns into mud during rain.
This map includes scripts, textures and objects with kindly permission of derelky, eribus, ludimusi, RitchiF, farmerfivetom, The Farming Agency, marmoe and Trax.
Have fun in the idyllic Minibrunn. If some of the changes can be waived (see changelog), an upgrade from V2.4.1.0 does not require a new savegame.
Features:
Seasons-ready
compatible with Maize-Plus and Forage Extension (only PC/MAC)
real mud which can be painted via landscaping and turns muddy during rain (only PC/MAC)
multi-terrain-angle (only PC/MAC)
multiplication grass as new fruit type (with extra crop definition for seasons)
expanded landscaping with two new plants to paint (with grass ground texture)
18 fields and 2 meadows between 0.5 and 2.5 acres
the fields can be easily shared into larger ones
forest areas with about 7 acres forest area
biogas plant
8 selling stations for all standard fruits
with or without courtyard buildings and vehicles (depending on the level of difficulty)
AI pedestrian and traffic
two waterholes
two lime silos, as well as permanently installed silos for seeds, fertilizers and herbicides
mission system (including transport mission)
livestock is not permanently installed
The following changes require a reboot:
added full support for Precision Farming (own Soilmap)
rebuilt start farm
added new starting equipment
removed forklift at the dealer, but it can be bought again for free.