LS22 Slip Destroys Fields v1.0.0.4
LS22 Slip Destroys Fields v1.0.0.4
In reality, when the tyres of a vehicle spin on the field or on grass, the ground starts to rip up. With this mod, this can now also be simulated in virtual agriculture, so that, for example, grassland has to be reseeded with a weeder, which has a seeder, or the correct tyres have to be used in wet conditions.
Changelog Version 1.0.0.4:
Stones no longer appear when a wheel slips
In the game settings, the strength of the destruction can be selected in order to always get the optimal amount of destruction in every situation, or when playing with mods that influence the tyres (e.g. REA Wheels).
Likewise, you can set whether you want to be warned by a flashing text when the soil is being destroyed.
The following options are available:
Little
Medium (recommended)
Much
None
When the ground is destroyed, the status of the respective field changes to ” Cultivated”. This is visually represented by the cultivator texture and particles behind the wheels.
In the file registerSlipDestroysFields.lua, a tutorial is available for customising the strengths.
Full local multiplayer and dedicated server support#
Changelog:
Info: If you have edited the mod yourself, you will have to edit it again after an update.
Changelog Version 1.0.0.1:
Removed unwanted debug text that appeared with additional wheels and slip
Added particles when the wheel is turned with slip
Added the ability to set in the game settings whether a flashing text indicates when the soil is being destroyed
Added a notification that shows when settings have been changed
Multiplayer problems fixed
Dedicated server problems fixed
REA_gui display problems fixed
General small problems in combination with REA-Mod fixed
Changelog Version 1.0.0.2:
Dedicated server problems (Lua callstack) fixed. Sorry!
Description adapted
Russian translation added
Fixed problems where the ground outside the field was destroyed
Changelog Version 1.0.0.3:
Added that in the game settings it can be set whether the edge of the field should also be destroyed or only the areas where there is actually farmland
Problems with mod “UNIMOG U1200, U1400, U1600” fixed
Error “has unknown specialization” fixed
Game does not load with Hof Bergmann Beta Map fixed
Added that in the game settings it can be set whether every field or only the own field can be destroyed
Fixed an issue where the ground was not destroyed when driving backwards