LS25 NF Marsch 4fach v1.1.0.1
LS25 NF Marsch 4fach v1.1.0.1
Version 1.1.0.1
– Soil improvement, weights, bales, big bags, etc., no longer constantly sink into the ground.
– Spawn point for vehicles in the shop area raised.
– Twitch subscriber board in the shop area no longer identical.
– Collision added for the fence at the hardware store/bank.
– Collision added for fence elements and railway tracks.
– Collision added for the railway bridge.
– Collision added for the garage at the vehicle dealership.
– Collision added for a building section at the grain trade.
– Bush near the power pole on field 48 removed (savegame-related).
– Fixed pedestrians at the train station.
– Teleport point for land plot 94 moved.
– Teleport point for land plot 177 moved.
– Adjusted collision for the Aldi and Lidl supermarkets.
– Removed a flickering bush at the cattle farm.
– Fixed the New Holland building at the vehicle dealership.
– Fixed collision for the dairy fence.
– Adjusted shopping location at the train station.
– Moved a lamp on the stadium stand.
– Removed bushes/grass from the stadium stand and adjusted gutters.
– Replaced the old LS22 logo on the PDA map with LS25.
– Rotated the lamp at the carport of house 31 and slightly moved the carport.
– Added crosswalks at the southern gas station and campground.
– Straightened a slanted flower at the vehicle shop.
– Added NF Marsh logo to almost all bus stops.
– Added a tank to the greenhouses at the nursery and changed the door.
– Removed grass from the house opposite the stadium.
– Fixed a trash bin in a flowerbed and a floating flower box at Lidl.
– Removed grass and fence from the carport at the apartment building.
– Added collision to some grills.
– Moved the doormat in front of house 19.
– Adjusted the curb at house 18 for the driveway.
– Fixed windowsills at houses 14 and 3.
– Fixed floating chairs at house 5.
– Moved the fire hose at the village gas station away from the logo.
– Moved a trash bin out of the wall at the village gas station.
– Fixed a floating parking line at the bank.
– Moved a water bucket out of a trash bin at the southern gas station.
– Adjusted the floating lamp at the carport of house 54.
– Slightly adjusted collision at house 54.
– Added collision to the train building.
– The train now disappears slightly later into the hall, allowing more time for the barriers.
– Added ground collision to the dike train building.
– Adjusted the ground height at the harbor.
– Fixed a floating antenna at house 35.
– Fixed faulty collision for a lamp at Raiffeisen.
– Adjusted the dike crossing to fields 83/84 for the version without ditches.
– Added manure purchase at the animal dealer.
– Straw and other items can now be sold at the power plant.
– Removed the vehicle shop from the purchasable area 100.
– Moved floating manhole covers at house 5.
– Removed invisible collision between the hardware store and Edeka.
– Moved two birch trees further away from the field at the cattle farm.
– Removed the “Riverband Springs” sign at the train station.
– Moved the teleport point for land plot 142.
– Fixed an inconvenient bench at the apartment building.
– Fixed collision for the sidewalk at the bus stop.
– Added collision to the school annex building.
– Fixed a broken grill at house 43.
– Made the future Futter XL area purchasable as in LS22 and cleared it of bushes/weeds.
– Added collision to the cargo box at the train station.
– Removed the pallet jack from the Raiffeisen building.
– Added collision to the wind turbine stairs.
– Slightly raised wood spawn points for transport missions.
– Flax is now displayed in the price overview.
– Moved a floating fir tree near field 7.
– Moved a lamp at the bus stop near the farm out of the salt bin.
– Fixed floating stickers on the curve sign at BGA South.
– Cleared the sidewalk near field 19 of bushes and excess grass.
– Patched a hole in BGA North.
– Moved a floating tree above field 56.
– Moved bales out of the wall at the nursery sales building.
– Moved a floating tree near the farmhouse.
– Moved four floating lamps at the dike train building.
– Moved a tree and doormat at plot 38.
– Moved road posts between fields 11 and 12 away from the road.
– Moved road posts near field 48 away from the guardrail.
– Lowered the tugboat slightly into the water at the harbor.
– Added collision to the picnic benches.
– Moved trees near BGA South, field 60, and field 55.
– Added collision to the silos at the grain company.
– Fixed floating road markings in the village.
– Moved a sunken bench on the dike.
– Moved lamps at the construction site for the flour factory.
– Set the goat milk pallet to 5000L.
– Added purchase options for herbicides, liquid fertilizer, and silage additives at the train station.
– Fixed textures when placing buildings.
– Added map edge collision in the south and west.
– Added collision to the carport at house 9.
– Added collision to additional decorative objects.
– Fixed floating NPCs at the harbor and collision for some boats.
– Legume straw can now be sold at the harbor.
– Flax is now displayed in the price menu (Fed Mods Pack update).
– Added curtains to two windows at house 53.
– Moved lamps out of Raiffeisen.
– Brick pallets can now be purchased at the hardware store.
– Adjusted purchase prices at the train station and Raiffeisen.
– Adjusted diesel sale prices.
– Herbicides and liquid fertilizer can no longer be sold at the gas station.
– Lowered a manhole cover at BGA South.
– Moved a lamp out of the tank at the power plant.
– Cleaned up the campground.
– Moved some trees between fields 50 and 52.
– Added new lime texture by JMZ.
– Added collision to the riding arena.
– Reduced hemp swath quantity and price.
– Reduced hemp price.
– Added collision to some electrical boxes.
– Fixed floating parking markings at the dike train building.
– Increased land prices by about 10%.
– Moved Grandpa Walter slightly.
– Moved a tree away from field 8.
– Optimized the road system for the version with ditches.
– Added collision to the seating area at the dealer.
– Removed a bush near field 52.
– Changed the canister to a static object.
– Moved bales at the nursery.
LS25 NF March 4-fold description:
Multifruit map with 10 new types of fruit
(rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa)
5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw)
Typical North Frisian lowland landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha of field area
approx. 146 ha of forest areas
approx. 64 ha of purchasable dike areas
Fed Mods Pack & Fed Production Pack are required
3 different collector’s items (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly more valuable
Sand, earth, gravel for digging
Train as a point of sale
approx. 15 different sales stations
3 Gas stations (one with diesel and methane purchase)
Major project playground in the park
Large stadium with football function
2 BGAs installed
2 stations for purchasing bulk goods
Hardware store for purchasing pallets of building materials
Lots of purchasable areas for farms and/or production
Extensive road network
More than 40 paintable ground textures
Lots of grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with the possibility of purchasing liquid manure and dung
Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
Mod Required:
https://farmingsimulator25mods.com/fed-mods-pack-multisilos-bga-v1-1/
https://farmingsimulator25mods.com/fed-production-pack-v1-3/
https://farmingsimulator25mods.com/fed-mods-pack-v1-2/